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Skills

The three-branch captain skill tree and what every node grants per tier.

Skills — Pirate Twist

Combat

Pure offence — damage, rate of fire, and an extra projectile per gun. The fastest way to shorten every fight, and it stacks with Gunners and a Sable-style captain.

Cannon Mastery

Cannon Mastery #

Raises every broadside's damage — the core damage climb. Ten stages, and every percentage skill shares one curve: +2% a stage up to 16%, then a jump to 20% and 25% at the top. The first node in the Combat branch.

Branch
Combat
Tiers
10 tiers
Rapid Fire

Rapid Fire #

Shortens the reload between salvos, so you fire more often. Ten stages to 25%, on that same curve. Opens once Cannon Mastery reaches stage 5.

Branch
Combat
Tiers
10 tiers
Broadside Expert

Broadside Expert #

Each cannon fires a second, spread shot — wider volleys. A single toggle rather than a climb, and the Combat capstone: Cannon Mastery and Rapid Fire must both be full.

Branch
Combat
Tiers
1 tier

Navigator

Speed, storm survival and loot. The escape-and-enrich branch: outrun what you cannot beat, take less from squalls, and come home with more.

Sea Legs

Sea Legs #

Raises top speed — kite heavies and close gaps faster. Ten stages to 25%, on that same curve. The first node in the Navigator branch.

Branch
Navigator
Tiers
10 tiers
Storm Rider

Storm Rider #

Cuts the hull damage storms deal. Ten stages to 25%, on that same curve. Opens once Sea Legs reaches stage 5.

Branch
Navigator
Tiers
10 tiers
Treasure Sense

Treasure Sense #

Boosts every resource drop, so you leave each fight richer. Ten stages to 25%, on that same curve. The Navigator capstone: Sea Legs and Storm Rider must both be full.

Branch
Navigator
Tiers
10 tiers

Commander

Durability and headcount — hull HP, module HP, and extra crew berths. The branch that makes a long campaign survivable rather than a short one lethal.

Iron Hull

Iron Hull #

Raises max hull — take more hits before you sink. Ten stages to 25%, on that same curve. The first node in the Commander branch.

Branch
Commander
Tiers
10 tiers
Module Hardening

Module Hardening #

Toughens mounted modules, keeping cannons firing longer. Ten stages to 25%, on that same curve. Opens once Iron Hull reaches stage 5.

Branch
Commander
Tiers
10 tiers
Inspirational

Inspirational #

Adds crew berths — field a larger, stronger crew. +1 slot per tier, three tiers, and the only scalar skill that is not a percentage. The Commander capstone: Iron Hull and Module Hardening must both be full.

Branch
Commander
Tiers
3 tiers