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Skills

The three-lane captain skill tree: every skill, what each rank grants and what unlocks it.

Skills — Pirate Twist

Combat

Pure offence: cannon damage, reload, FireShot burns, finishing blows, stern rakes and range, capped by Broadside Expert's free extra shot. The fastest way to shorten every fight.

Cannon Mastery

Cannon Mastery #

Raises every broadside's damage. The core damage climb. Rank 1: +10% cannon damage. Rank 2: +20% cannon damage. Rank 3: +30% cannon damage. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Rapid Fire

Rapid Fire #

Shortens reload between salvos. Fire more often. Rank 1: 6% shorter cannon reload. Rank 2: 12% shorter cannon reload. Rank 3: 18% shorter cannon reload. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Incendiary Expertise

Incendiary Expertise #

Improves purchased FireShot. Rank 1: +15% FireShot burn damage. Rank 2: +30% FireShot burn damage. Rank 3: +45% FireShot burn damage. Changes FireShot burn damage only, not ignition chance or duration. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Finishing Salvo

Finishing Salvo #

Increases hull damage against targets at or below 25% hull. Rank 1: +15% hull damage at or below 25% hull. Rank 2: +30% hull damage at or below 25% hull. Rank 3: +45% hull damage at or below 25% hull. Cannon hull damage only; excludes ability shots and ongoing fire. These two bonuses add together. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Stern Reckoning

Stern Reckoning #

Strengthens stern rakes. Rank 1: +10% stern-rake hull damage. Rank 2: +20% stern-rake hull damage. Rank 3: +30% stern-rake hull damage. Cannon hull damage only; excludes ability shots and ongoing fire. These two bonuses add together. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Long Guns

Long Guns #

Extends cannon range. Rank 1: +8% cannon range. Rank 2: +16% cannon range. Rank 3: +24% cannon range. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Combat
Ranks
3 ranks
Broadside Expert

Broadside Expert #

Each cannon fires a second, spread shot. Wider volleys. Free extra shot per cannon; GrapeShot excluded. The extra projectile matches the loaded ammo and costs no additional ammo. Requires 10 SP across both lines of this discipline, with at least 1 SP in each column. Each rank costs 1 SP.

Branch
Combat
Ranks
Legendary

Navigator

Speed, storms, loot and handling: outrun what you cannot beat, take less from squalls, sail closer to the wind and cripple with Chain and Grape. Its legendary calls up a burst of wind.

Sea Legs

Sea Legs #

Increases top speed. Kite heavies and close gaps faster. Rank 1: +5% sailing speed. Rank 2: +10% sailing speed. Rank 3: +15% sailing speed. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Storm Rider

Storm Rider #

Cuts the hull damage storms deal. Survive rough seas. Rank 1: 15% less environmental storm damage. Rank 2: 30% less environmental storm damage. Rank 3: 45% less environmental storm damage. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Treasure Sense

Treasure Sense #

Boosts wood, iron and crew-supply pickups. Rank 1: +8% supply pickup yield. Rank 2: +16% supply pickup yield. Rank 3: +24% supply pickup yield. Wood, iron and crew-supply pickups only; excludes gold and fixed rewards. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Tame the Wind

Tame the Wind #

Softens adverse wind penalties. Rank 1: At least 40% forward wind efficiency. Rank 2: At least 50% forward wind efficiency. Rank 3: At least 60% forward wind efficiency. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Sure Helm

Sure Helm #

Improves turning control. Rank 1: +8% angular turning speed. Rank 2: +16% angular turning speed. Rank 3: +24% angular turning speed. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Crippling Shot

Crippling Shot #

Boosts Chain and Grape Shot damage. Rank 1: +10% Chain sails / Grape crew damage. Rank 2: +20% Chain sails / Grape crew damage. Rank 3: +30% Chain sails / Grape crew damage. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Navigator
Ranks
3 ranks
Master of the Wind

Master of the Wind #

A brief burst of favourable wind. Ability: full wind, +25% turn for 8s. Keeps better wind efficiency. Does not repair sails or remove other speed penalties. Requires 10 SP across both lines of this discipline, with at least 1 SP in each column. Each rank costs 1 SP.

Branch
Navigator
Ranks
Legendary

Commander

Durability, crew and the captain's own ability: hull HP, module HP, crew berths, a stronger and faster-cycling ability, and plating against enemy shot. Its legendary rallies the crew.

Iron Hull

Iron Hull #

Raises max hull. Take more hits before you sink. Rank 1: +10% maximum hull HP. Rank 2: +20% maximum hull HP. Rank 3: +30% maximum hull HP. Raises maximum HP without healing current HP. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
Module Hardening

Module Hardening #

Modules you mount survive more hits before they are knocked out. Rank 1: +10% module durability. Rank 2: +20% module durability. Rank 3: +30% module durability. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
Crew Berths

Crew Berths #

Adds crew berths. Field a larger, stronger crew. Rank 1: +1 crew berths. Rank 2: +2 crew berths. Rank 3: +3 crew berths. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
Captain's Authority

Captain's Authority #

Strengthens the captain's ability. Captain Rourke: Board at or below 23% hull / Board at or below 26% hull / Board at or below 30% hull. Captain Reyes: +10% storm bolt damage / +20% storm bolt damage / +30% storm bolt damage. Captain Voss: Ramming Speed lasts 3.5 seconds / Ramming Speed lasts 4 seconds / Ramming Speed lasts 4.5 seconds. Captain Sable: +10% Fan the Hammer damage / +20% Fan the Hammer damage / +30% Fan the Hammer damage. Captain Marisol: +10% initial Greek Fire damage / +20% initial Greek Fire damage / +30% initial Greek Fire damage. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
Second Wind

Second Wind #

Reduces the captain ability cooldown. Rank 1: 15% shorter captain ability cooldown. Rank 2: 25% shorter captain ability cooldown. Rank 3: 50% shorter captain ability cooldown. Requires 1 SP in the preceding skill on this line. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
Hull Plating

Hull Plating #

Reduces hull damage from enemy projectiles. Rank 1: 10% less enemy projectile hull damage. Rank 2: 20% less enemy projectile hull damage. Rank 3: 30% less enemy projectile hull damage. Excludes ram, fire over time and environmental storms. Combined hull reduction is capped at 60%. Requires 5 SP across the two preceding skills on this line, including 1 SP in the preceding skill. Each rank costs 1 SP.

Branch
Commander
Ranks
3 ranks
All Hands!

All Hands! #

The captain's ability rallies crew and briefly shortens reload. Ability: rally crew, 25% shorter reload for 8s. Clears the current crew reload penalty; new crew hits still apply. Repeated activation refreshes the duration. Requires 10 SP across both lines of this discipline, with at least 1 SP in each column. Each rank costs 1 SP.

Branch
Commander
Ranks
Legendary