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Modules

The parts you bolt to the hull — guns, plating, storage, rams and bracing, with their real numbers.

Modules — Pirate Twist

Hull Plating

Raw survivability. Plating raises your maximum HP outright, which is what buys you the extra broadside you need to finish a boss. The cheapest way to stop dying on Map 3.

Armor Plating

Armor Plating #

+100 max HP100 HP

Type
Hull Plating
Rarity
Rare
Cost
400 Gold · 200 Wood · 200 Iron
Hull Plating

Hull Plating #

+50 max HP50 HP

Type
Hull Plating
Rarity
Common
Cost
150 Gold · 100 Wood · 100 Iron
Reinforced Hull

Reinforced Hull #

+80 max HP80 HP

Type
Hull Plating
Rarity
Uncommon
Cost
250 Gold · 150 Wood · 150 Iron

Cannon

Your guns. Each one mounts to a side and fires as part of that broadside, so more cannons means a heavier salvo — at the cost of slots that could hold armour. Damage and reload trade off against each other: the Mortar hits softer but far faster than the Heavy Cannon.

Heavy Cannon

Heavy Cannon #

60 dmg4.0s reload13 speed40 HP

Type
Cannon
Rarity
Common
Cost
250 Gold · 125 Iron
Light Cannon

Light Cannon #

35 dmg2.5s reload15 speed30 HP

Type
Cannon
Rarity
Common
Cost
100 Gold · 50 Iron
Mortar

Mortar #

30 dmg1.8s reload8 speed35 HP

Type
Cannon
Rarity
Common
Cost
250 Gold · 125 Iron

Storage

Ammo capacity, per type. Without storage you run dry on Chain and Grape mid-fight and fall back to round shot. Note the absurd HP — storage is structurally indestructible, so it never soaks a hit you needed elsewhere.

Large Storage

Large Storage #

+100 ammo cap/type99999 HP

Type
Storage
Rarity
Common
Cost
150 Gold · 100 Wood · 100 Iron
Small Storage

Small Storage #

+50 ammo cap/type99999 HP

Type
Storage
Rarity
Common
Cost
150 Gold · 100 Wood · 100 Iron

Repair Station

Between-fight repair for your MODULES, not your hull. Each sailing leg it hands out a fixed budget of HP across your damaged parts, which saves the gold you would have spent patching them in port.

Advanced Repair

Advanced Repair #

Repairs modules +12 HP/sail35 HP

Type
Repair Station
Rarity
Uncommon
Cost
250 Gold · 150 Wood · 150 Iron
Repair Station

Repair Station #

Repairs modules +5 HP/sail25 HP

Type
Repair Station
Rarity
Common
Cost
150 Gold · 100 Wood · 100 Iron

Ram Prow

Offensive structure for the bow. These multiply what a ram does to the other ship and cut the jolt you take doing it — the difference between ramming as a desperation move and ramming as an opener.

Iron-Shod Beakhead

Iron-Shod Beakhead #

+50% ram dmg+25% ram push-25% self-jolt70 HP

Type
Ram Prow
Rarity
Rare
Cost
400 Gold · 200 Wood · 200 Iron
Knighthead Bracing

Knighthead Bracing #

+35% ram dmg+15% ram push-15% self-jolt55 HP

Type
Ram Prow
Rarity
Uncommon
Cost
250 Gold · 150 Wood · 150 Iron
Reinforced Cutwater

Reinforced Cutwater #

+20% ram dmg+10% ram push-10% self-jolt40 HP

Type
Ram Prow
Rarity
Uncommon
Cost
250 Gold · 150 Wood · 150 Iron

Hull Bracing

Defensive structure. Cuts the damage and shove you take when something rams YOU, which is what keeps a Fireship or Kael the Reaver Bron from ending the run in one charge.

Breasthook & Riders

Breasthook & Riders #

-30% ram dmg taken-20% ram push taken65 HP

Type
Hull Bracing
Rarity
Rare
Cost
400 Gold · 200 Wood · 200 Iron
Copper Sheathing

Copper Sheathing #

-35% ram dmg taken-25% ram push taken80 HP

Type
Hull Bracing
Rarity
Rare
Cost
400 Gold · 200 Wood · 200 Iron
Crow's Nest

Crow's Nest #

+75 max HPhull healed to full on first mount15 HP

Type
Hull Bracing
Rarity
Common
Cost
150 Gold · 100 Wood · 100 Iron
Doubled Hull Planking

Doubled Hull Planking #

-15% ram dmg taken-10% ram push taken50 HP

Type
Hull Bracing
Rarity
Uncommon
Cost
250 Gold · 150 Wood · 150 Iron