Steam announcement · October 18, 2026

Update v1.6.55 and v1.6.56: every sea feels different

Update v1.6.55

Every sea feels different

  • A card names each sea as you arrive, with its own chord
  • Each sea has three skies, so the same sea can look different from run to run
  • Sea 2, the Burning Straits: calmer weather, and patches of fire on the water in some fights. Enemies steer around them too
  • Sea 3, the Maelstrom: more storms, stronger wind, and currents that push every ship. Use them to slingshot
  • Seas 2 and 3 have their own sailing and battle music

Captains

  • Work in progress: each captain's signature now shows on the HUD while you sail and calls out when it fires, and the captain pick screen says how each captain fights. This is a first pass at making every captain play differently, so tell me on the Discord what reads well and what doesn't
  • BUGFIX: Marisol mends 1% every 5 seconds instead of 1% a second. She was leaving every fight on full hull

Difficulty

  • Pirate Lord is the hardcore tier: enemies are stronger.
  • Captain enemies are stronger.

Fights feel heavier

  • Broadsides kick the camera, and controllers rumble
  • Hits look and sound their weight, fire grows and warns you before it sinks you, and a burning hull trails smoke
  • Kills land with a sting, and plunder is now a choice between cards
  • Switching ammo now clicks, flashes the slot and names the shot above your ship

The sea

  • A new wake: a foam trail behind the hull with soft ripples to the sides
  • Rain falls through the air in storms and splashes on the water
  • Ships bob and roll with the sea and sit in the water
  • Treasure Hunts got a clock you can hear, chests that pop open, and an X that draws itself on the chart

Tutorial

  • You can now win the opening fight. Before, a good captain could get stuck in it forever
  • The cave teaches the zoom (Z, or L3 on a controller), one press at a time
  • The K key no longer skips tutorial steps, a click or Enter does.

Fixes

  • Alt+Tab on the reward screen no longer locks the cards
  • The mouse comes back to the pause menu after Alt+Tab
  • The crew roster fits on screen without scrolling
  • Fire, running aground and falling cave stones do flat damage now, not a share of your max hull
  • On Captain from sea 2, and on Pirate Lord, the Clue Hunt no longer tells you when a cache is in reach
  • Enemies ram without stopping to line up first, and a few boss moves were fixed

Later edit: Update v1.6.56

Wind

  • Each chart is split into 2 to 4 stretches of sea, each with its own wind, and some lie in dead calm. Your captain calls the wind as you sail into a new one.
  • The wind no longer swings mid-fight. Only a squall shifts it, and it settles back when the squall passes.

Pirate Lord

  • Enemies are now 100% stronger (was 80%), with +100% XP (was +80%) and +25% gold. I did a full run with a captain starting at level 8 (Reyes) and it wasn't as hardcore as I'd expect, but then again I have ~1000 hours in the game.
  • Reinforcements join pirate and boss fights: a fire ship every 60 seconds and a Sloop every 90 seconds, up to 4 at a time.

Combat

  • A crowd of rammers can no longer keep you pinned. After a ram stops you, more rams in the next 4 seconds still hit and shove you, but don't stop you or silence your guns.
  • Broken sails furl, on your ship and the enemy's, and the message log shows how far your sails have recovered.
  • Running aground and sail status now sit at the top of the message log instead of in separate badges.

Hull

  • Hull damage stays with your ship between fights and seas. The captain now tells you so the first time, and on Deckhand reminds you on the chart where to repair.
  • The hull bar flashes when it drops under 50% and again under 25%, and whenever you arrive somewhere with a low hull.

Fixes

  • Enemies no longer spawn at a dock or close to an island, and a ship stuck at a pier can no longer hold a fight open forever.
  • The "What went wrong?" report now asks for an email, so I can reply. Sorry for that, but I got a lot of feedback and I have no idea from who.
  • Tutorial: the reminder to read the guides again stays on the top line of the message log.

Smoother

  • Performance improvements: Fish, islands, settings and enemy routing cost less every frame, most of all in Defend the Port.

Tell me what breaks on the Discord and will get that fixed ASAP. Happy sailing!

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